IAM@CIRMMT #24: Baldur's Gate 3: A Tactical Approach to a Fantastical Mix

IAM@CIRMMT #24: Baldur's Gate 3: A Tactical Approach to a Fantastical Mix

Addressing challenges related to balance and scale

About

Join Larian Studios' Matheus and Robin as they present three of the many audio mixing challenges encountered during the mixing stage of Baldur's Gate 3, which all revolve around the topics of balance and scale. After a brief introduction to the audio mixing pillars adopted by the team, each challenge will be introduced and discussed separately, and some time will be reserved at the end for questions.

Speakers

Matheus Vilano, Senior Technical Sound Designer at Larian Studios
Matheus Vilano, Senior Technical Sound Designer at Larian Studios

Matheus Vilano is a Senior Technical Sound Designer at Larian Studios. He originally worked as a sound mixer in the music industry, but quickly pivoted towards game audio – where he realized coding could be more than just a hobby. Matheus likes exploring all facets of game audio: tools and systems design, dynamic mixing, and many more. Matheus joined Larian in 2022.

Robin Seyral, Senior Sound Designer at Larian Studios
Robin Seyral, Senior Sound Designer at Larian Studios

Robin Seyral is a Senior Sound Designer at Larian Studios with a music and audio engineering background. He studied cello, music theory, and composition at the conservatory of Bayonne, France, then audio engineering and sound design at l’IREM Bordeaux. He entered the audio industry back in 2014 as a live sound engineer and shifted to sound design and game audio afterward. Robin joined Larian Studios in 2019.

Tickets

Please reserve your seat by filling out the form available at this link.