IAM@CIRMMT #20: Optimizing Audio for Games

IAM@CIRMMT #20: Optimizing Audio for Games

This presentation focuses on explaining how to optimize the memory and CPU usage of audio for games. The goal is to present the technical concepts so they can be understood and used by game audio designers.

Speaker

Guillaume Renaud
Guillaume Renaud

Bio

Guillaume Renaud has been part of the customer support team at Audiokinetic since early 2014. He is well versed in Wwise and loves to share this knowledge with the community, convinced that technology can only reach its potential when it is understood by its user. When he is not exploring fictional worlds in games or books, he likes to explore the real world wearing running shoes or riding his snowboard.