IAM@CIRMMT#27: The Outlast Trials – The road from single player horror to multiplayer TERROR

IAM@CIRMMT#27: The Outlast Trials – The road from single player horror to multiplayer TERROR

Description

We will explore the challenges and decisions that needed to be made throughout the development of the Outlast Trials to make this multiplayer game convey the same sense of dread and horror as the previous single player Outlast games. There is an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass. An after-hours meetup at Benelux (245, Sherbrooke St. W.) will follow the main event. 

Registration

This event is free and open to the public with registration. To register for this event, please fill out this form.

Speakers

A photograph of France Brus in a recording studio wearing a hat, holding a coffee mug that says 10-year anniversary in his left hand and pointing to the mug with his right hand index fingerFrancis Brus, Audio Director at Red Barrels

Francis has over 16 years' experience in video games sound design. He has contributed to all stages of creation, including implementation, production and management of audio resources, post-production, audio engineering and audio team management.

A photograph of Emmanuel Boucher wearing a flower pattern shirt indoors with a white archway and bright window in the background.Emmanuel Boucher, Sound Designer at Red Barrels

Manu Boucher has been working on Outlast Trials since 2021. As a member of the humble 3 person sound team at Red Barrels, Manu is always looking to diversify his knowledge and find opportunities to showcase the importance of sound design to horror fans. As a long-time techie, synthesis nerd and sound design enthusiast, he does everything he can to bring the atrocious and dreadful world of Outlast Trials to life.